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The Shambler of the Opera

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Elevator Pitch: You hear a howl low beneath the depths of the theatre, is it a song or a war cry? Explore a demonic Opera house to find what lies below. Win or die, the show must go on!
Design Pillars: Drama, Ambushes, Phantom Combat
Medium: Trenchbroom, Quake [video game]
Timeline: 2 Months
Project Goals
As a huge theatre nerd, I had the silly urge to combine the classic musical by Andrew Lloyd webber, The Phantom of the Opera, with the iconic game Quake.
Challenges: Conveying some semblance of a story through environment and without any cutscenes so that lovers of the musical would subtly appreciate the level. I also wanted to challenge veterans of the game with combat not explored in the original.
Process
As a huge theatre nerd, I had the silly urge to combine the classic musical by Andrew Lloyd webber, The Phantom of the Opera, with the iconic game Quake.
Challenges: Conveying some semblance of a story through environment and without any cutscenes so that lovers of the musical would subtly appreciate the level. I also wanted to challenge veterans of the game with combat not explored in the original.
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